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Thread Status: Active Total posts in this thread: 611
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keithhenry
Ace Cruncher Senile old farts of the world ....uh.....uh..... nevermind Joined: Nov 18, 2004 Post Count: 18665 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
how did you snag them Keith? I have yet to receive one.. :( Dr. Mike.. Well, the "secret" is to ask for them when they have some. ![]() Note that if you look at this from the flip side, you could argue that you'll be needlessly hitting the WCG servers repeatedly asking for DDDT2 work that's not there. That is viewed by some as a bad thing. A counter arguement to that is that there should be sufficient capacity on the servers to handle that, especially since the "typical" load and forget user probably has all projects selected anyway and is doing the same thing to a lesser degree (they're getting work from the other projects but could get DDDT2 if their machine just happens to request work at just the right time), that projects should normally be able to provide enough work to meet reasonable demand (and if not, the admins should have to deal with the consequences). You just have to go with what you feel is right. The approach above will eventually work but is not for everyone and does require more involvement on your part. Guess it depends just how much someone wants to get DDDT2 WUs. Hopefully, they'll have the supply cranked up soon enough that this is all moot. |
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
Good Morning!
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keithhenry
Ace Cruncher Senile old farts of the world ....uh.....uh..... nevermind Joined: Nov 18, 2004 Post Count: 18665 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
MyOnlineTeam Daily Statistics for 03/11 - All Members:
----------------------------------------Team rank movement report =========================
Points milestones report ======================== No points milestones found. ![]() Runtime milestones report ========================= RT reached 46 years of runtime ![]() Results returned milestones report ================================== No results returned milestones found. ![]() New members report ================== No new members found. ![]() Retired members report ====================== No new retired members found. ![]() For the week as a team: Statistics Total Run Time Points Results Team Records: Results Returned: 12/19/2007 2,522 Points: 05/06/2009 518,871 Runtime: 01/25/2006 1:123:00:53:34 Good crunching folks!!!!! |
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keithhenry
Ace Cruncher Senile old farts of the world ....uh.....uh..... nevermind Joined: Nov 18, 2004 Post Count: 18665 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
MyOnlineTeam Daily Statistics for 03/11 - Active Members
----------------------------------------Active team members report ==========================
Note: Active members are those who earned points in the prior 30 days. Top Twenty active members returning points today: 01: RT - 95,151 points 02: Coingames - 46,598 points 03: NiceMedTexMD - 31,793 points 04: marysduby - 27,628 points 05: brown chris - 26,361 points 06: parmesian - 24,891 points 07: Jonathan Figdor - 21,325 points 08: Vuj - 17,392 points 09: Dave Bell - 17,190 points 10: keithhenry - 16,998 points 11: Bravehart - 15,037 points 12: Daeloan - 9,713 points 13: sulcata - 8,376 points 14: darth_vader - 7,228 points 15: harry_i_c - 7,053 points 16: frans6nl - 5,070 points 17: Esteban69 - 4,151 points 18: Rene Punt - 3,155 points 19: johng - 2,782 points 20: Hairy4Paws - 2,222 points Total points returned today: 405,310 Active members returning points today: 34 Average points per member active today: 11,920.8824 |
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keithhenry
Ace Cruncher Senile old farts of the world ....uh.....uh..... nevermind Joined: Nov 18, 2004 Post Count: 18665 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
how did you snag them Keith? I have yet to receive one.. :( Dr. Mike.. Well, the "secret" is to ask for them when they have some. ![]() Note that if you look at this from the flip side, you could argue that you'll be needlessly hitting the WCG servers repeatedly asking for DDDT2 work that's not there. That is viewed by some as a bad thing. A counter arguement to that is that there should be sufficient capacity on the servers to handle that, especially since the "typical" load and forget user probably has all projects selected anyway and is doing the same thing to a lesser degree (they're getting work from the other projects but could get DDDT2 if their machine just happens to request work at just the right time), that projects should normally be able to provide enough work to meet reasonable demand (and if not, the admins should have to deal with the consequences). You just have to go with what you feel is right. The approach above will eventually work but is not for everyone and does require more involvement on your part. Guess it depends just how much someone wants to get DDDT2 WUs. Hopefully, they'll have the supply cranked up soon enough that this is all moot. An interesting change I noticed today - DDDT2 is still a quorum of two project but they are now sending WUs (the type A WUs at least) to four crunchers. Once they have a quorum, it looks like they abort the WU for the remaining two crunchers unless they are already crunching it (in which case you still get points). That should actually improve a bit how soon the type As get returned and validated I think. Something else to factor in. |
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keithhenry
Ace Cruncher Senile old farts of the world ....uh.....uh..... nevermind Joined: Nov 18, 2004 Post Count: 18665 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
We'll pass the thirty million point mark for the year on Saturday (unless we have a blowout day on Friday). We are also steadily closing in on a pace for 155 million.
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keithhenry
Ace Cruncher Senile old farts of the world ....uh.....uh..... nevermind Joined: Nov 18, 2004 Post Count: 18665 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Oh wow! If I did my figuring and estimating right, we will have a very major event occurring near the end of summer!!!
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darth_vader
Veteran Cruncher A galaxy far, far away... Joined: Jul 13, 2005 Post Count: 514 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
It looks like DDDT2 has sent out some more B's and some C's. I got two that both ran in under an hour. One valid, the other is still PV. I didn't go through any special effort to get these two, so hopefully they are becoming more plentiful.
7.5 more crunching days for DDDT2 bronze..... - D |
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darth_vader
Veteran Cruncher A galaxy far, far away... Joined: Jul 13, 2005 Post Count: 514 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Oh wow! If I did my figuring and estimating right, we will have a very major event occurring near the end of summer!!! ![]() Just a guess --- would that be 500,000,000 points? - D |
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keithhenry
Ace Cruncher Senile old farts of the world ....uh.....uh..... nevermind Joined: Nov 18, 2004 Post Count: 18665 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
It looks like DDDT2 has sent out some more B's and some C's. I got two that both ran in under an hour. One valid, the other is still PV. I didn't go through any special effort to get these two, so hopefully they are becoming more plentiful. 7.5 more crunching days for DDDT2 bronze..... - D That's good to hear. It's been a pain getting the type A's. Since they have to run first to generate the B's and then the C's, maybe it IS starting to get better! |
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