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TKH
Former World Community Grid Admin USA Joined: Aug 13, 2005 Post Count: 775 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Hello KenPang,
Here are the instructions for changing your member name. You will not loose any of your statistics by changing your member name. https://secure.worldcommunitygrid.org/help/viewTopic.do?shortName=profile#67 Thank you for returning to World Community Grid. Tedi |
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
Thanks. :) Changed.
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RT
Master Cruncher USA - Texas - DFW Joined: Dec 22, 2004 Post Count: 2636 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
We could have finnished all WCG projects in a couple of days, if there were any support of ATI or nVIDIA cards. Shame on the developers. I don't think so vitalidze. If scientists know what performance is available then they will taylor the project to make best use of it. If you give them 1'000 more crunching capability, no problem to make the project need it. Fundamentally there is no limit. Certain problems will need more power ad infinitum. The trick is to define the problem and the question asked so that it can be computed and analyzed in an acceptable period of time in regard of the available crunching power. If you take meteorological weather analysis. The most powerful supercomputers do that. And if you see mesh size for simulations we talk many kilometers. This is in inhabited regions. On the oceans it is much worse. Just bring it down to meters in 3 dimensions across all the planet and say the first 30 km of atmosphere and even a quantum supercomputer will not be enough by far. The other element is also the complexity and number of interaction that you will take into account to be computed. The mesh maybe gigantic but at each point you also can compute much more variables. This is why these problems which are similar in terms of complexity and interaction to molecular simulations will always ask for more, more, more, more....... But they have us here who will give them more, more.... ![]() Btw vitalidze I have to stop here I have to add another 12 core cpu. ![]() My limited experience with Geophysics computing completely supports the above conclusion by Hypernova, that demand will always outstrip supply. Frustrating for suppliers, but all for the common good. Onward and upward! ![]() |
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mikey
Veteran Cruncher Joined: May 10, 2009 Post Count: 824 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
We could have finnished all WCG projects in a couple of days, if there were any support of ATI or nVIDIA cards. Shame on the developers. I don't think so vitalidze. If scientists know what performance is available then they will taylor the project to make best use of it. If you give them 1'000 more crunching capability, no problem to make the project need it. Fundamentally there is no limit. Certain problems will need more power ad infinitum. The trick is to define the problem and the question asked so that it can be computed and analyzed in an acceptable period of time in regard of the available crunching power. If you take meteorological weather analysis. The most powerful supercomputers do that. And if you see mesh size for simulations we talk many kilometers. This is in inhabited regions. On the oceans it is much worse. Just bring it down to meters in 3 dimensions across all the planet and say the first 30 km of atmosphere and even a quantum supercomputer will not be enough by far. The other element is also the complexity and number of interaction that you will take into account to be computed. The mesh maybe gigantic but at each point you also can compute much more variables. This is why these problems which are similar in terms of complexity and interaction to molecular simulations will always ask for more, more, more, more....... But they have us here who will give them more, more.... ![]() Btw vitalidze I have to stop here I have to add another 12 core cpu. ![]() My limited experience with Geophysics computing completely supports the above conclusion by Hypernova, that demand will always outstrip supply. Frustrating for suppliers, but all for the common good. Onward and upward! ![]() No matter how fast you can return the data if no one looks at it is worthless! So sometimes just crunching faster is not helpful nor the answer. At some point PEOPLE need to look at the data and if someone can only spend 2 hours per week doing that, then a bazillion units being returned is not better!! ![]() ![]() |
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RT
Master Cruncher USA - Texas - DFW Joined: Dec 22, 2004 Post Count: 2636 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
We could have finnished all WCG projects in a couple of days, if there were any support of ATI or nVIDIA cards. Shame on the developers. I don't think so vitalidze. If scientists know what performance is available then they will taylor the project to make best use of it. If you give them 1'000 more crunching capability, no problem to make the project need it. Fundamentally there is no limit. Certain problems will need more power ad infinitum. The trick is to define the problem and the question asked so that it can be computed and analyzed in an acceptable period of time in regard of the available crunching power. If you take meteorological weather analysis. The most powerful supercomputers do that. And if you see mesh size for simulations we talk many kilometers. This is in inhabited regions. On the oceans it is much worse. Just bring it down to meters in 3 dimensions across all the planet and say the first 30 km of atmosphere and even a quantum supercomputer will not be enough by far. The other element is also the complexity and number of interaction that you will take into account to be computed. The mesh maybe gigantic but at each point you also can compute much more variables. This is why these problems which are similar in terms of complexity and interaction to molecular simulations will always ask for more, more, more, more....... But they have us here who will give them more, more.... ![]() Btw vitalidze I have to stop here I have to add another 12 core cpu. ![]() My limited experience with Geophysics computing completely supports the above conclusion by Hypernova, that demand will always outstrip supply. Frustrating for suppliers, but all for the common good. Onward and upward! ![]() No matter how fast you can return the data if no one looks at it is worthless! So sometimes just crunching faster is not helpful nor the answer. At some point PEOPLE need to look at the data and if someone can only spend 2 hours per week doing that, then a bazillion units being returned is not better!! Uh...OK but I have no indication here or previously that the data are not being examined carefully (except at the old United Devices Project -- not WCG). Are you suggesting that the scientists are not using our results ![]() If I thought that was the case...that all the effort and expense were for naught, then I would spend my resources elsewhere. ---------------------------------------- [Edit 1 times, last edit by RT at Dec 4, 2011 4:43:05 PM] |
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sk..
Master Cruncher http://s17.rimg.info/ccb5d62bd3e856cc0d1df9b0ee2f7f6a.gif Joined: Mar 22, 2007 Post Count: 2324 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Some GPU projects run out of tasks, space, and do not have the research time to analyze the data in time to produce more tasks to keep the feeders supplied.
Only with massive funding, support and scientific throughput could tens (potentially hundreds) of thousands of systems continuously run GPU tasks. |
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RT
Master Cruncher USA - Texas - DFW Joined: Dec 22, 2004 Post Count: 2636 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Some GPU projects run out of tasks, space, and do not have the research time to analyze the data in time to produce more tasks to keep the feeders supplied. Only with massive funding, support and scientific throughput could tens (potentially hundreds) of thousands of systems continuously run GPU tasks. I understand that; to some degree I agree. I was concerned that the implication was that work was being done that was being ignored ..aka wasted. As I understand you, there is just some delays in which the work queues dry up.. That all makes sense and is at least to some degree expected...it shows that they are doing their jobs and not wasting our work. I am fine with that. |
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stasieks80_PL
Cruncher Joined: Feb 5, 2008 Post Count: 6 Status: Offline |
If the GPU processing will be implemented, will there be a separate badge for it ?
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Hypernova
Master Cruncher Audaces Fortuna Juvat ! Vaud - Switzerland Joined: Dec 16, 2008 Post Count: 1908 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
I am against separate badges for GPU. But I am for additional badges like for 5, 10, 25, 50, 75, 100, 250, 500, 1000 years runtime.
----------------------------------------With GPU's additional runtime should be added and so reaching higher runtime badges will be possible. ![]() |
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stasieks80_PL
Cruncher Joined: Feb 5, 2008 Post Count: 6 Status: Offline |
I am against separate badges for GPU. But I am for additional badges like for 5, 10, 25, 50, 75, 100, 250, 500, 1000 years runtime. With GPU's additional runtime should be added and so reaching higher runtime badges will be possible. But will one GPU count as a one CPU ? The computing power will be x times higher. I am also for adding additional badges. ![]() |
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