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Falconet
Master Cruncher Portugal Joined: Mar 9, 2009 Post Count: 3295 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Thanks for the updates Seippel and Knreed.
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dskagcommunity
Senior Cruncher Austria Joined: May 10, 2011 Post Count: 219 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
ah great to see we nearly done it :) So the investment of 300 Euros for a brandnew ATI at the very beginning of HCC GPU seem to work out successfull :)
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Col323
Senior Cruncher Joined: Nov 4, 2008 Post Count: 372 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Based on current estimates, there is now approximately 25 days of new work remaining for the Help Conquer Cancer project. Once all new work has been sent out for the project, only resend work units will be available (work units not previously computed correctly or on time). The launch of GPU processing has significantly accelerated the completion of this research and as a result, Help Conquer Cancer will complete over 2 1/2 years sooner than would be possible otherwise. We are also looking at our future projects to see if they could benefit from GPU processing as well. Seippel Great news! Yes, the points have been fun, but it's been great to see the sheer number of results that have passed through my system alone, let alone the daily results which flow system wide. It's great to know that together, we've given quite a punch to the gut of cancer. 2.5 years means a *lot* in this fight! I can't wait to see what you have in the pipeline for us, GPU or CPU. Bring it! |
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David Autumns
Ace Cruncher UK Joined: Nov 16, 2004 Post Count: 11062 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Thanks Kevin and to your Crew for handling the "success"
----------------------------------------Really satisfying to know we knocked 2 1/2 years off the time to complete the HCC project with our GPU's They'll be ready again for the next "success" Thank you Dave ![]() |
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ashrader330
Advanced Cruncher Joined: Jan 6, 2008 Post Count: 97 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Man, it seems like a lot of projects are ending here recently. I hope we see some new projects soon. Don't worry there will be more. The 'support' work load on the tech team is actually proportional to the number of active research projects we are running. As we reached 10-12 projects, the amount of time to complete 'moving forward' work dropped off significantly. As the projects end, we now have more time to focus on boarding new projects. We have a solid pipeline of new projects so there will definitely be more coming on board this year. I know this isn't likely but is there any chance we get a hint at the types of projects coming down the line? I am definitely not asking for a timeline (I know the sensitivities there) but before DFSL, SN2S, C4CW, and CFSW it was mentioned that there would be four projects that focused on clean water. ![]() Run time: 4.2y HPF2, 6.9y FAAH, 7.9y HFCC, 20.8y HCC, 26.0y CEP2, 26.0y MCM, 2.1y UGM, 2.0y OET WU: 4.8k HPF2, 12.3k FAAH, 12.4k HFCC, 135k HCC, 34.3k CEP2, 43.8k MCM, 4.2k UGM, 19.7k OET |
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
I have noticed that the amount of work I have been getting for HCC has dropped off significantly. I hope (fingers crossed) that some of the new projects will support GPU processing. If this happens, I will be tempted to get some new GPU cards which are supported (I will need two).
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Coleslaw
Veteran Cruncher USA Joined: Mar 29, 2007 Post Count: 1343 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
So what is WCG's policy now on handling new projects as far as estimated work load and the amount of time they estimate that we will have work to crunch? With GPU's speeding up research, a new project coming in that has GPU work would need significantly more work then one coming in with just CPU. Is there a bias there? Would it be smarter for a small project to just say CPU and then develop a GPU soon after? Just curious how WCG is pushing the GPU to new projects with this requirement in mind?
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knreed
Former World Community Grid Tech Joined: Nov 8, 2004 Post Count: 4504 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
So what is WCG's policy now on handling new projects as far as estimated work load and the amount of time they estimate that we will have work to crunch? With GPU's speeding up research, a new project coming in that has GPU work would need significantly more work then one coming in with just CPU. Is there a bias there? Would it be smarter for a small project to just say CPU and then develop a GPU soon after? Just curious how WCG is pushing the GPU to new projects with this requirement in mind? It will be significantly easier for us to launch GPU capable projects in the future. Our infrastructure is now prepared for it. However, the research application is always provided (selected or developed) by the researchers. We do not rewrite or modify their application logic. The changes we make are soley focused on what is necessary to run in the grid environment and to eliminate any identified potential security issues. Thus, a research project will either run on or not run on GPU's based on the application provided. We do encourage projects to consider it, but there are many factors involved so it will make sense in some cases and not make sense in others. |
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Jim1348
Veteran Cruncher USA Joined: Jul 13, 2009 Post Count: 1066 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
I think that most of the GPU projects are short of work. Certainly POEM is, and even GPUGrid barely manages to keep up, though I have had no problems recently. And there is no point in piling on if a project is short of work, since any work unit you get is simply taking it away from someone else. It might actually decrease the overall efficiency of the project by placing an unnecessary load on their servers.
----------------------------------------The only exception I know of is Folding@home, which manages to generate tons of work, maybe because of the nature of the problem and lots of researchers, but also because of their infrastructure. With their new Core_17 coming out before long, the AMD cards will get a big boost, especially the higher-end 7000 series. So I think you had better be prepared to shift around and not expect any one project to keep you busy, and to buy new cards with an eye on what is required in a given area. But note that one potential problem with Folding is that it usually does not like to deal with dissimilar cards if you run two or more, at least with the current cores (though Core_17 might be better). However at the moment I am running HCC on an AMD HD 7770, and also Folding on a GTX 560 Ti on the same PC, so it can occasionally work; it is hard to predict. BOINC does not seem to have that problem, and I have had no particular problems getting different cards to work on various BOINC projects. [Edit 1 times, last edit by Jim1348 at Apr 3, 2013 2:49:08 PM] |
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de291@comcast.net
Cruncher USA Joined: Dec 8, 2008 Post Count: 36 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Very happy to have gotten my green badge before the end. GPU units working well.
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David
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