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scol5913
Senior Cruncher UK Joined: May 30, 2013 Post Count: 192 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Looking at my results status pages I have lots of very short length of time OET WU's, so that's why have an unusually high results for the day.
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
Good morning all
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jonnieb-uk
Ace Cruncher England Joined: Nov 30, 2011 Post Count: 6105 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Congratulations to the following UK team members on achieving a personal milestone in the lunchtime update:
----------------------------------------![]() ![]() benski2011 moves above 400000 in the RunTime Rankings to #399,045 Mamajuanauk 500,000,000 Points jacquiob moves above 60,000 in the Points Rankings to #59,955 ChrisUK moves above 9,000 in the Points Rankings to #9,000 benski2011 200 Results benski2011 moves above 300000 in the Results Rankings to #293,048 Broad186 moves above 50000 in the Results Rankings to #49,503 Hours No. Of Members Active This Morning: Congratulations on New Badges at the last update:
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jonnieb-uk
Ace Cruncher England Joined: Nov 30, 2011 Post Count: 6105 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Looking at my results status pages I have lots of very short length of time OET WU's, so that's why have an unusually high results for the day. In turn this causes the abnormal drop in Points noted by Mamajuanauk As SekeRob notes elsewhere: Highly variable run times within the pool of results for a project cannot be controlled. This seriously upsets the underlying statistics methodology used to compute credit per second computed for devices. We just have to live with it. It's a sloppy shoulders from both fronts, developers in Berkeley who will say the projects have to generate regular runtime tasks, the project owners who will say it's unrealistic... non-deterministic computations cannot be told to run regular times... a needle-haystack search also takes an unpredictable long or short time to find the object. ![]() It's fixable, it requires a ground up redesign, but who's going to spend costly [salaried] time on something which you can't sell on Ebay, AND, since the data is not public and WCG/IBM would not allow anyone near in a million years, no public effort can be undertaken to research and fix the matter. |
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RTS48
Veteran Cruncher Bolivia Joined: Aug 2, 2009 Post Count: 1350 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Looking at my results status pages I have lots of very short length of time OET WU's, so that's why have an unusually high results for the day. In turn this causes the abnormal drop in Points noted by Mamajuanauk As SekeRob notes elsewhere: Highly variable run times within the pool of results for a project cannot be controlled. This seriously upsets the underlying statistics methodology used to compute credit per second computed for devices. We just have to live with it. It's a sloppy shoulders from both fronts, developers in Berkeley who will say the projects have to generate regular runtime tasks, the project owners who will say it's unrealistic... non-deterministic computations cannot be told to run regular times... a needle-haystack search also takes an unpredictable long or short time to find the object. ![]() It's fixable, it requires a ground up redesign, but who's going to spend costly [salaried] time on something which you can't sell on Ebay, AND, since the data is not public and WCG/IBM would not allow anyone near in a million years, no public effort can be undertaken to research and fix the matter. I'm not sure that gives me any comfort. Looking at my run times for OET they do not vary wildly and average between 1.5 and 2 hours each. However the points generated do vary wildly and in this instance have more than halved for the same run time. As a result my reported work rate has dropped from some 110 Gflops down to near 100 Gflops. I guess that I have no option but to live with it or stop crunching OET and go back to a more normal project.
Rod Peel
Santa Cruz Bolivia South America ![]() ![]() |
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Mamajuanauk
Master Cruncher United Kingdom Joined: Dec 15, 2012 Post Count: 1900 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
The overnight update should be interesting as the lunchtime update shows I've done almost as many points & results as all of yesterday!
----------------------------------------06/05/2015 0:151:06:30:04 614,750 5,607
Mamajuanauk is the Name! Crunching is the Game!
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
Totaly agree about OET, you get very little in return from them.
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Mamajuanauk
Master Cruncher United Kingdom Joined: Dec 15, 2012 Post Count: 1900 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Morning All...
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Mamajuanauk is the Name! Crunching is the Game!
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
Good morning all
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jonnieb-uk
Ace Cruncher England Joined: Nov 30, 2011 Post Count: 6105 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Congratulations to the following UK team members on achieving a Personal Milestone in yesterday's crunching:
----------------------------------------![]() ![]() Drus 3 years RunTime for the UK team Tib_Big_D 90 days RunTime for the UK team defscan passes 750,000 Points for the UK team Broad186 passes 4,000 Results for the UK team benski2011 passes 200 Results for the UK team adjordan moves into the UK top 130 Results Rankings at #130 Broad186 moves into the UK top 100 Results Rankings at #99 Today marks: 1 years crunching for WCG for Darkmatter.NI Congratulations also to the following UK team members on setting new PBs ![]() ![]() Mamajuanauk Runtime Points Results 12,241 Congratulations on New Badges at the last update: UK team - Individual Ranking Movements
UK team Comparison of Daily RunTime, Points, Results Hours Points Results Average Daily Crunching Comparison RunTime Points Results Milestone Targets for the UK team Target Current To Do 7day Avg. Estimate No. Of Members Active Yesterday Day out of Tot. UK Team Ranking RunTime Points Results Currently the UK Team is estimated to pass Improbable Island's Distributed Supercomputer in the RunTime rankings sometime between 05-Jul and 08-Jul |
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