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NAP2614
Master Cruncher Joined: Mar 27, 2007 Post Count: 2546 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
The league released its 2017 schedule Thursday after months of round-the-clock match up making by a four-person crew....
----------------------------------------At the high point of number-crunching, as many as 400 computers were churning through millions of scheduling possibilities. The league came up with more than 52,000 “legal and playable” schedules, eventually trashing all but one. ![]() |
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Sgt.Joe
Ace Cruncher USA Joined: Jul 4, 2006 Post Count: 7684 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Scheduling algorithms come under the heading of "hard" problems. That is, problems not easily solved by computer.
----------------------------------------Cheers
Sgt. Joe
*Minnesota Crunchers* |
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