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biggrin Performance/Cosmetic suggestions

I know some suggestions have been to throttle DOWN, but I really would like an option to throttle UP, whether by disabling the graphics render thingey within the agent or other means.

Is it possible to have an option (like a checkbox or something) to turn off the fancy-molecule-graphic thing? I know it doesn't eat much into processor time, say a fraction of a percent, but in the long run, if the graphic is really (as alleged) a snapshot of the work, the small bits of cpu time taken to render the thing over several weeks added up could perhaps wind up with enough umph to complete more work units.

I'm asking this because I have this computer that crunches forever with its screen turned off, and the focus can be transfered to a better cause; the purpose of having the grid agent running work on the computer, rather than a very nice looking 3d-thingey glorifying the work done for me and myself (who is not always there either) to see. It'd be nice if all I see, and thus all that the GUI takes from processor time, is but the percentage progress report.


2nd suggestion:
Okay, I know this would contradict my above request, but can the GUI also have a speed indication, like how many folds per minute (or second)? I know the graph-thing (or how fast it's updating) is somewhat an indication if how fast things are going along, but It'd be nice if it could be qauntifiable, and not simple reckoning, that one of my computers is faster than the other. Of course, this is not really an accurate apples-to-apples thing, unless guaging the trends the single computer has over a single work unit; it's perhaps just a for-fun, for-knowing, that could be as interesting to stare at as the [in-the-end pointless] graphs, graph numbers, and venerated floating molecules we currently have. Between the molecule, which looks glamorous (at first), and extra guage variables, I'd pick guage variables, unless such number displays consume more CPU power than the protein molecule thing.

Another swell indication is how many folds performed so far in the current work unit, and other such things that sound as if they came out of a computer system physics textbook, or task manager. (I strangely somewhat enjoy stoning at the full range of rapidly updating taskman columns. Of course, the numbers means more when I know what most of them denote.)
Basically cosmetic and observing-wise things that I'd find quite nice to know.

(You'd also know when a killer unit hits you when the folds per minute count dips really low, like when a bunch of players suddenly jumping out of the corner causes the fps in UT2004 to dip, leaving you with a subsequent slide show of a 3d shooter.)

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[Jan 26, 2005 11:14:04 AM]   Link   Report threatening or abusive post: please login first  Go to top 
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cool Re: Performance/Cosmetic suggestions

Unless you choose the 'Run only as Screen Saver' option in the Agent Preferences screen, you can simply change your Screen Saver to 'Blank'. This eliminates all graphics rendering, which really does speed things up by a few percent. Unless you actually maximize the Agent and then select the Application View.

I assume, just from my personal view of what is sensible, that the Agent does not waste time grabbing a 'snapshot' of the folding process unless the Application View is selected. Even if it does, that should not be a noticeable time-waster as long as there is no graphics rendering.

For the second suggestion, there is nothing that we can do until we have our own Agent software to play with (Linux first). For the moment, switch to the Application View and time the seconds between changes to the tenths of a percent indicator. As far as I know, that represents one complete fold for your protein sequence. Of course, the graphics might slow down this count. Also, while most computed folds for your protein seem to take about the same time, this is not always true.

Lawrence
[Jan 26, 2005 8:13:19 PM]   Link   Report threatening or abusive post: please login first  Go to top 
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