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l_mckeon
Senior Cruncher Joined: Oct 20, 2007 Post Count: 439 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
I'm running batch 5311 and they're about 45 - 50 minutes long.
----------------------------------------Batch 3518 are about the same, less than an hour. [Edit 2 times, last edit by l_mckeon at Jun 23, 2014 11:39:30 PM] |
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
Which WU identifiers are the very short ones? 5304 batch No, those aren't very short. They'd already tripled in length by then. 5273-5298 are about 2-3 credits. 5300 onwards are about 10-15 credits. |
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cjslman
Master Cruncher Mexico Joined: Nov 23, 2004 Post Count: 2082 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
I woke up this morning to very short MCM WUs also (5235, 5334, 5337). They seem OK since they're finishing as valid.
----------------------------------------CJSL Gotta keep crunching... there's a world to save !!! |
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l_mckeon
Senior Cruncher Joined: Oct 20, 2007 Post Count: 439 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
These short WUs show up some WCG/BOINC problems.
Why does a request for work only give me three tasks at a time, even though my queue is empty and I have a quad processor? Why do I have to wait two minutes before I can get some more? The old time delay of ten seconds was too short, I agree, but somewhere between thirty seconds and one minute would seem a reasonable compromise. I use "dial up" wireless internet with only intermittent connection, and I had to spend thirty minutes online last night just to try and download enough WUs to last me through the night. As it was, I ran out of tasks a bit after 4 am and a couple of work hours were wasted. Why are WCG and the BOINC Manager so crap at predicting the run time of tasks, or why don't they adapt better when first estimates are shown to be wrong? |
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Sgt.Joe
Ace Cruncher USA Joined: Jul 4, 2006 Post Count: 7675 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
These short WUs show up some WCG/BOINC problems. Why does a request for work only give me three tasks at a time, even though my queue is empty and I have a quad processor? Why do I have to wait two minutes before I can get some more? The old time delay of ten seconds was too short, I agree, but somewhere between thirty seconds and one minute would seem a reasonable compromise. I use "dial up" wireless internet with only intermittent connection, and I had to spend thirty minutes online last night just to try and download enough WUs to last me through the night. As it was, I ran out of tasks a bit after 4 am and a couple of work hours were wasted. Why are WCG and the BOINC Manager so crap at predicting the run time of tasks, or why don't they adapt better when first estimates are shown to be wrong? Well, one reason you may have had to wait is the feeder was probably getting pounded with the short units. Maybe more demand than capacity to deliver. I would not blame either WCG or BOINC for inability to adequately predict WU length. that should be placed with the researchers in my opinion. When these very short units first appeared the researchers stated something to the effect they were looking at a more efficient algorithm and would need to work on how exactly to package it. i would agree with you that with an intermittent connection these short units will cause you fits. Cheers
Sgt. Joe
*Minnesota Crunchers* |
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Jack007
Master Cruncher CANADA Joined: Feb 25, 2005 Post Count: 1604 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
On a quad hyperthreaded so 8 units running unless i'm gaming,
----------------------------------------I would pause 2 units and after a game go unpause some. With the tiny units sure wasting a lot of time.... Glad to see 1.5 hours or so back in business. ![]() |
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
Reference kremmen's credit per unit comment, on june 14 the units were shortest at 1.26 hours average fetching 21.33 average per hour, then it rose to 4.04 hours p/u few days ago fetching 31.73 p/h at peak and now we're back at 1.37 hrs p/u and 23.74 credit p/h. This credit system so draws vacuum. Any brainy person can explain why a near 50%+ difference when doing the longer units? It just should not matter when doing a 10 minute task or a 10 hour task. A node should get a constant per unit of time, second/hour/day. Set that condition and the subject will semi permanently go away, now sucking energy on a near constant basis from forum posters and readers. An endless distraction if not annoyance.
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
You're doing well with such a small difference. In the current data that's still online my main machine shows a variance from 34.5 down to 9.0 PPH (CPU).
But what the heck, we're still helping the scientists and so long as it roughly evens out over time what does it matter? |
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Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
Actually, for clarity, those numbers were computed using the mcm global daily numbers. Individual devices see roller-coaster effect, one on the rise, the other going down, the question being how many carts are doing the same up/down at the same time. Conversely, somehow fa@h runtimes have stabilized last few weeks now at about 3 hours. Credit has been fairly constant at about 24, but you see the same idiocy, average times extend and the credit/hour goes up, but there is always that lowest common denominator gravitation. Let it sit at constant time and credit will creep down. Once the statistics for a device have stabilized and then a change is made extending or shortening runtime and the same happens again. Whoever build this method, they might want to check up the 'autocorrellation' effects in statistics, which this program is apparently drawing on.
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l_mckeon
Senior Cruncher Joined: Oct 20, 2007 Post Count: 439 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Well, one reason you may have had to wait is the feeder was probably getting pounded with the short units. Maybe more demand than capacity to deliver. Nope, the three WUs at a time rule seems to be WCG standard practice, even when the tasks are hours long. I would not blame either WCG or BOINC for inability to adequately predict WU length. that should be placed with the researchers in my opinion. BOINC Manager at least should be able to adjust its estimates. When a task shows 50% completed with only 8 minutes elapsed, and the estimated time remaining is 2 hours, it shouldn't take a lot of AI to make a correction. |
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