Index  | Recent Threads  | Unanswered Threads  | Who's Active  | Guidelines  | Search
 

Quick Go ยป
No member browsing this thread
Thread Status: Active
Total posts in this thread: 24
Posts: 24   Pages: 3   [ Previous Page | 1 2 3 ]
[ Jump to Last Post ]
Post new Thread
Author
Previous Thread This topic has been viewed 3492 times and has 23 replies Next Thread
KLiK
Master Cruncher
Croatia
Joined: Nov 13, 2006
Post Count: 3108
Status: Offline
Project Badges:
Reply to this Post  Reply with Quote 
Re: CPU and granted time

This is actually very good to know.
So the only thing that matters is core count and not how fast each CPU's clock speed is.
I'm sure this is obvious but I'll ask here anyway - 2 8 core androids would theoretically add 16 days of runtime, too?
thanks

Yes, but Androids are not that stable...so don't know how good it will work?!

Better make a investment for a small computer with intel Atom..those are electrically cheap & also do the job!
wink
----------------------------------------
oldies:UDgrid.org & PS3 Life@home


non-profit org. Play4Life in Zagreb, Croatia
[Oct 15, 2017 6:28:41 PM]   Link   Report threatening or abusive post: please login first  Go to top 
adriverhoef
Master Cruncher
The Netherlands
Joined: Apr 3, 2009
Post Count: 2157
Status: Recently Active
Project Badges:
Reply to this Post  Reply with Quote 
Re: CPU and granted time

I'm sure this is obvious but I'll ask here anyway - 2 8 core androids would theoretically add 16 days of runtime, too?
In theory, yes, but practically, no, 'cause all that counts is CPU-Time, not Elapsed Time.
[Oct 15, 2017 8:47:23 PM]   Link   Report threatening or abusive post: please login first  Go to top 
wolfman1360
Senior Cruncher
Canada
Joined: Jan 17, 2016
Post Count: 176
Status: Offline
Project Badges:
Reply to this Post  Reply with Quote 
Re: CPU and granted time

I think I see now.
Any little thing the operating system does takes away from boinc CPU time even if it's 0.2%.
So, if something took 7^ of the processor for 15 hours, that's very close to half a day gone out of boincs available 8 cores (or days).
In other news, I'm bad at math :P.
----------------------------------------
Crunching for the betterment of human kind and the canines who will always be our best friends.
AWOU!
[Oct 16, 2017 4:00:15 PM]   Link   Report threatening or abusive post: please login first  Go to top 
KLiK
Master Cruncher
Croatia
Joined: Nov 13, 2006
Post Count: 3108
Status: Offline
Project Badges:
Reply to this Post  Reply with Quote 
Re: CPU and granted time

I think I see now.
Any little thing the operating system does takes away from boinc CPU time even if it's 0.2%.
So, if something took 7^ of the processor for 15 hours, that's very close to half a day gone out of boincs available 8 cores (or days).
In other news, I'm bad at math :P.

Just go to BOINC dir.
Find client_state.xml
Open it & find something like:
-<time_stats>
<on_frac>0.288756</on_frac>
<connected_frac>0.845035</connected_frac>
<cpu_and_network_available_frac>0.844778</cpu_and_network_available_frac>
<active_frac>0.999667</active_frac>
<gpu_active_frac>0.999020</gpu_active_frac>

<client_start_time>1508222102.533085</client_start_time>
<total_start_time>1438939291.786905</total_start_time>
<total_duration>681391.727724</total_duration>
<total_active_duration>680765.016862</total_active_duration>
<total_gpu_active_duration>679612.889010</total_gpu_active_duration>
<previous_uptime>16435.414207</previous_uptime>
<last_update>1508238531.947657</last_update>
</time_stats>

There's active_frac which you multiply with your cores/threads to get the amount of CPU time consumed.
Same with gpu_active_frac for GPU availability for BOINC.
cool
----------------------------------------
oldies:UDgrid.org & PS3 Life@home


non-profit org. Play4Life in Zagreb, Croatia
[Oct 17, 2017 11:18:17 AM]   Link   Report threatening or abusive post: please login first  Go to top 
Posts: 24   Pages: 3   [ Previous Page | 1 2 3 ]
[ Jump to Last Post ]
Post new Thread