Index | Recent Threads | Unanswered Threads | Who's Active | Guidelines | Search |
![]() |
World Community Grid Forums
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
No member browsing this thread |
Thread Status: Active Total posts in this thread: 164
|
![]() |
Author |
|
Aurum
Master Cruncher The Great Basin Joined: Dec 24, 2017 Post Count: 2386 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
The footnote says there will be GPU WU but none now. There will not be any GPU work for this project. The footnotes referenced on the system requirements page are for 32/64 bit versions and the recommendation to use the setting to leave application in memory when suspended. Thanks, armstrdj Good to know, but system requirements says: "4. Version for GPU is available (Open CL 1.1) (Note: Currently no applications have GPU version available.)" Oh I see, you listed a footnote that had not been referenced with a superscript. Bad form. ![]() ![]() |
||
|
DrMason
Senior Cruncher Joined: Mar 16, 2007 Post Count: 153 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
After the 1st checkpoint, you have a good estimation how long the whole task will last to finish. Yes but how can one tell you've reached a checkpoint??? I'd like to have a breakpoint to adjust RAM. If I remember correctly, there are 8 checkpoints distributed equally throughout the task. So, every 12.5% there should be a checkpoint. At least that's how it was in the beta. ![]() |
||
|
Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
After the 1st checkpoint, you have a good estimation how long the whole task will last to finish. Yes but how can one tell you've reached a checkpoint??? I'd like to have a breakpoint to adjust RAM. If I remember correctly, there are 8 checkpoints distributed equally throughout the task. So, every 12.5% there should be a checkpoint. At least that's how it was in the beta. Look in the task properties of BOINC manager. It will tell the time the last checkpoint was taken and how much time has passed since then. |
||
|
Aurum
Master Cruncher The Great Basin Joined: Dec 24, 2017 Post Count: 2386 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Look in the task properties of BOINC manager. It will tell the time the last checkpoint was taken and how much time has passed since then. Thanks, learned something new. ![]() ![]() |
||
|
armstrdj
Former World Community Grid Tech Joined: Oct 21, 2004 Post Count: 695 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
A third bullet was added to the list in the original post in this thread to discuss work unit availability.
Thanks, armstrdj |
||
|
vaughan-AMD
Cruncher Australia Joined: Nov 19, 2004 Post Count: 25 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Dear WCG admins - If you are going to release a new project and send me an email that I haven't contributed for a while then make work units available for this, the new project.
Thanks. |
||
|
computezrmle
Cruncher Joined: Dec 15, 2010 Post Count: 1 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Dear WCG admins - If you are going to release a new project and send me an email ... then make work units available for this, the new project. Thanks. Agree. Nothing but "No work available ..." since yesterday. |
||
|
martianmoons
Cruncher USA Joined: Nov 29, 2006 Post Count: 49 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
I agree as well!
|
||
|
Former Member
Cruncher Joined: May 22, 2018 Post Count: 0 Status: Offline |
amstrdj did not respond to various questions in this thread, but, I'm sure there is simply a limit to the number of areas computed simultaneous, if not for the noted storage limitation, after which the wait is for a result to finish and report before the followup is generated. With 1 year simulation, that's 183 tasks in a sequence. Then if there are 10,000 areas simulated you wont see more than 10,000 flowing, tops.
----------------------------------------My system, a I7-4770 has a hard time computing one and is user impacted by ARP1, so I'm keeping the default at 1 with an estimated total completion time of 30 hours after 28 hours done. BoincStats shows 7 checkpoints taken, the last 1:26 hours ago, so about 3.5 hours per checkpoint. [Edit 2 times, last edit by Former Member at Oct 31, 2019 12:57:36 PM] |
||
|
Jim1348
Veteran Cruncher USA Joined: Jul 13, 2009 Post Count: 1066 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
It is also just people filling up their buffers (not a good idea on this one). But once the rush is past, we may see more.
|
||
|
|
![]() |