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Mike.Gibson
Ace Cruncher England Joined: Aug 23, 2007 Post Count: 12359 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
126 of the 130 stuck units now identified as generations 079 - 102.
The leading ultra laggard is only 17 generations behind the oldest stuck unit. Completion date forecast is 8 November without the university machines. Next full report will probably be on Sunday. Mike |
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Mike.Gibson
Ace Cruncher England Joined: Aug 23, 2007 Post Count: 12359 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
126 of the 130 stuck units are now identified as generations 079 - 102.
There are only 8 units in the extreme category, excluding the 6 ultra laggards. The leading ultra laggard is only 16 generations behind the oldest stuck unit. Completion date forecast is still 8 November, without the university machines. Next full report will probably be on Sunday. Mike |
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Dayle Diamond
Senior Cruncher Joined: Jan 31, 2013 Post Count: 452 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Thanks for these updates, Mike.
Saves us all a lot of forum searching for those three permanent status links. |
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Mike.Gibson
Ace Cruncher England Joined: Aug 23, 2007 Post Count: 12359 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
https://download.worldcommunitygrid.org/boinc...rp1_stats/generations.txt
https://download.worldcommunitygrid.org/boinc/download/arp1_stats/state.txt https://download.worldcommunitygrid.org/boinc/download/arp1_stats/completed.txt From <https://www.worldcommunitygrid.org/forums/wcg...ead,41910_offset,1600> I have pasted them onto a note for easy access. Mike |
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geophi
Advanced Cruncher U.S. Joined: Sep 3, 2007 Post Count: 102 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
I just bookmarked the post in my browser.
https://www.worldcommunitygrid.org/forums/wcg...,41910_offset,1600#669407 |
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Mike.Gibson
Ace Cruncher England Joined: Aug 23, 2007 Post Count: 12359 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Thank you, Kevin.
7 days have passed since the last full report. In that time, the last of the ultra laggards has moved on 4 generations to generation 054 and their leader has moved on 5 generations to 064 and is now only 15 generations behind the oldest stuck unit. 130 units have been referred to Delft as being stuck. They appear to consist of generation 079 x 1, 084 x 3, 086 x 1, 087 x 1, 088 x 13, 089 x 23, 090 x 14, 091 x 16, 092 x 7, 093 x 8, 094 x 5, 095 x 4, 098 x 17, 099 x 10, 100 x 1 102 x 2 plus 4 others. The last of the other extreme generations is 104 and their leader has moved on 1 generation to 106. The last of the accelerated generations is 107 and their leader is 111. The current leading generation is 121. Each of those leaders has moved on 1 generation so the definition for extreme laggard is still -15 generations with accelerated remaining at -10 generations. There are still 7 extremes other than the 6 ultras. It may be that only the 6 ultras will qualify for triplets by next week. The other 6 units in the extreme generations so they could be the remaining stuck units snd 2 others created before their generation became extreme. 53,192 units have been validated in the last 7 days (down to 7,598.9 per day). 6 units are in the ultra category, 130 stuck, 7 other units (0.02%) are in the extreme category and 3,329 (9.35%) in the accelerated (priority) generations. That last figure is higher than Kevin's report, presumably because many in those generations were not priority when issued. There are now 2,457,334 units to be crunched to finish the project assuming that a full generation 182 is the last. My target for completion is now calculated as 6 November 2022. That is 39 days later than my last summary, assumes everyone works as now until the last day and reflects the reduction in work returned. It is likely that we will see the project finish before the end of 2022 due to the efforts to close up the laggards. My guess would be October 2022 assuming those university computers come back on line. Mike |
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Mike.Gibson
Ace Cruncher England Joined: Aug 23, 2007 Post Count: 12359 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Mini update!
The leading ultra is now 14 generation behind the last of the stuck units. One of the stuck units in generation 084 has moved on to the next generation after being stuck for 6 weeks. The leading generation and the leading accelerated (priority) generation have moved on 1 generation to 122 & 112 respectively but not the leading extreme generation, so the definitions are now -10 & -16. That could be because none of generation 107 have been created in the last 24 hours. There was a slight increase in the validations so the forecast is now 1 November 2022. Mike |
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Unixchick
Veteran Cruncher Joined: Apr 16, 2020 Post Count: 949 Status: Recently Active Project Badges: ![]() ![]() ![]() ![]() ![]() |
Thanks to Kevin for writing the scripts to generate daily reports, and thanks to Mike for writing descriptive updates.
I'm curious about the WU that got unstuck. Kevin is there any further info about the stuck WUs ?? Like any experiment the issues along the way teach us things. I hope they learn what is causing the issue in certain spots, and hopefully how to manage it. |
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knreed
Former World Community Grid Tech Joined: Nov 8, 2004 Post Count: 4504 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Thanks to Kevin for writing the scripts to generate daily reports, and thanks to Mike for writing descriptive updates. I'm curious about the WU that got unstuck. Kevin is there any further info about the stuck WUs ?? Like any experiment the issues along the way teach us things. I hope they learn what is causing the issue in certain spots, and hopefully how to manage it. One of the variables that control the simulation is the time step size. A smaller timestep means more detail but more CPU time. The issue that the stuck workunits are encountering might be able to be overcome by running at a smaller time step size. We have 3 units testing that now (one has advanced while the other two are still running). I will ask if the the researchers can provide more insight. |
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Sgt.Joe
Ace Cruncher USA Joined: Jul 4, 2006 Post Count: 7659 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
One of the variables that control the simulation is the time step size. A smaller timestep means more detail but more CPU time. The issue that the stuck workunits are encountering might be able to be overcome by running at a smaller time step size. We have 3 units testing that now (one has advanced while the other two are still running). I will ask if the the researchers can provide more insight. Just thought I would throw this out there. I know many people are reluctant to crunch work units which exceed 24 hours for any number of reasons, such as the amount of time their machines are on or checkpoint intervals, etc. If there are a subset of work units which will require times which may be fairly long, perhaps these could be available to those who run some systems 24/7 who could opt in if they desired. I would not mind doing this with a system or two if it could help advance the project. Right now these systems take anywhere from 25 to 35 hours to complete an ARP unit. If there are some workunits which require a couple of weeks to finish I would opt in to receive them. Cheers
Sgt. Joe
*Minnesota Crunchers* |
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