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Sekerob
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Re: Change in RICE work unit runtime

Footprints etc you find in "The Matrix" Start Here faq or the Systems Requirement Help page. Latter is though the broad minimum recommended!
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Former Member
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Re: Change in RICE work unit runtime

Lots and lots of 6 hours work units. biggrin
(R)ice baby (r)ice. whistling
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[Edit 1 times, last edit by Former Member at Mar 2, 2009 11:56:46 PM]
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bieberj
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Re: Change in RICE work unit runtime

Lots and lots of 6 hours work units. biggrin
(R)ice baby (r)ice. whistling


Got one six hours work and then two ten hours works. sad
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Former Member
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Re: Change in RICE work unit runtime

Had about 20 - 6 hour work units go by now they are all back to 10 hour units.
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M Stent
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smile Re: Change in RICE work unit runtime

I haven't had any 6 hours units for at least a week now - all in batches 312-317 - good old 10 hour jobs.
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Former Member
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Re: Change in RICE work unit runtime

I'm running some batch 318's. They seem to be 10 hrs. as well.

Francis
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Former Member
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Re: Change in RICE work unit runtime

All my 6 hour units were 253 and 254.
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Former Member
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Re: Change in RICE work unit runtime

For those who care...
The 6 hour work units are here. biggrin
It's all I've been getting today.
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GIBA
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Re: Change in RICE work unit runtime

got a lot of 6 hours from batch 255 right now cool coffee
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bieberj
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Re: Change in RICE work unit runtime

Also getting six hours - from batches 254 and 255...
[Mar 5, 2009 4:09:19 AM]   Link   Report threatening or abusive post: please login first  Go to top 
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