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Grumpy Swede
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Re: Work unit availability

I just got 2 iGPU tasks at least. Better than nothing I guess......
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kwolff88
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Re: Work unit availability

I have a Titan V, which normally runs MilkyWay. It'll probably keep doing so, but I'm curious as to how OPNG will perform on it. (It's an FP64 card first and foremost, but I bet it can hold its own on FP32.) Alas, there doesn't seem to be much in the way of work unit supply yet. Oh well. I'll stay tuned.... smile

Of note is that, according to this page: https://www.worldcommunitygrid.org/stat/viewP...&numRecordsPerPage=14 the points generated nearly doubled on the first day of GPU crunching, despite the shortage! At this rate, the long-term plan (arguably) should be to focus this project on GPU as much as possible, leaving CPU clients to work on the other WCG projects.

Either way, looks really promising so far!
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mdxi
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Re: Work unit availability

Looking good over here. Got at least a handful of OPNG WUs on all but one of my machines, and see them completed and valid in my results.
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Mumak
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Re: Work unit availability

Is there a way how to quickly show/filter OPNG tasks in the Results Status page? My results have 262 pages and looking thru them all to check just the GPU tasks is not very convenient.
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[Edit 1 times, last edit by Mumak at Apr 7, 2021 7:11:26 AM]
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maeax
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Re: Work unit availability

22 Min. runtime - waiting for the wingman...
.
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ACR2.23_RX1--fr2266benz_001--CYS114.dpf(Job #31)...
OpenCL device: Ellesmere
INFO:[08:24:18] End AutoDock...
INFO:Cpu time = 114.453125
08:25:23 (5564): called boinc_finish(0)
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AMD Ryzen Threadripper PRO 3995WX 64-Cores/ AMD Radeon (TM) Pro W6600. OS Win11pro
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[Edit 1 times, last edit by maeax at Apr 7, 2021 7:02:12 AM]
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GunZi
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Re: Work unit availability

I just got 15 GPU work units, exciting! (first finished in 00:01:31 minutes)
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[Edit 2 times, last edit by GunZi at Apr 7, 2021 8:04:44 AM]
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BladeD
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Re: Work unit availability

I just got 15 GPU work units, exciting! (first finished in 00:01:31 minutes)

...running on what?
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goben_2003
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Re: Work unit availability

If patterns continue, we will see 81,600 GPU tasks a day, and 1,038,000 CPU tasks a day. Hopefully this improves - what's the purpose of waiting 9 years for a new GPU project & the programming effort so a task runs 500 times faster if the vast majority of batches are still reserved for CPUs?

Keep in mind that new projects start out slowly(on purpose). Also - 81,600 GPU work units is actually several times as much work as 1,038,000 CPU work units. CPU work units have 1-3 jobs(ok, some really small jobs have 4 or 5) in one work unit. The GPU units have a range of approximately 30-70.

Keep in mind also that CPUs outnumber GPUs here a gazzillion to1. wink

True. However, my rtx 2060m does in ~3min what would take ~330min on my 6c/12t i7 using all 12t. wink
It is part of the reason that even though there are many CPUs, there is no shortage for CPUs, but the GPUs are doing more science and have a shortage.

It will be interesting to see how much more science will happen on the GPUs vs the CPUs once the pipeline is proven and there is not a shortage of work units.

Edit: the above numbers are from running only 1 work unit at a time on the rtx 2060m. That only uses ~26% of the card, so I actually run 4 work units simultaneously when enough of them are available.
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[Edit 1 times, last edit by goben_2003 at Apr 7, 2021 8:28:22 AM]
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bozz4science
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Re: Work unit availability

All is running smoothly on my end, and the WU shortage was to be expected as well tbh. However, the largest sustained load in the last beta run, was 182 WUs on 2 GPUs, each running 3 concurrently. Hardly ever, either one of those cards ran short of the defined app_config setup of running 3 at a time, as the cache immediately filled back up within the regular 2 min interval. The 'flow' kept my cards busy for ~2hrs. So far I have gotten ~10 jobs in nearly a day.

Roughly assuming that each OPNG job in beta had 30 jobs packed each, that amounted to 5,460 jobs done by two mid-tier NVIDIA cards in 2 hrs. According to several boinc stats sites, that 2 hr-beta run had me jump into the top 5% RAC on WCG. And that by far outnumberd my CPU contribution up until that point. Now, I am nowhere near that, what I take as a good sign that work is picked up and returned rather swiftly. However, I don't like seeing that one task pops up every now and then just blocks off other tasks and projects (all defined to compute on 100% of the card vs. 33% on OPNG), and then just finish off within minutes. I'll probably set WCG to compute on just 50% of the GPU, restrict it to runnning at most 2 tasks and if it only works on 1 job due to a low cache, I'll set up a less demanding project to also use 50% of the card's compute power, so the 'unused' capacity is avoided.
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AMD Ryzen 3700X @ 4.0 GHz / GTX1660S
Intel i5-4278U CPU @ 2.60GHz
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[Edit 2 times, last edit by bozz4science at Apr 7, 2021 9:39:34 AM]
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Ulrich Metzner
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Re: Work unit availability

Until now i haven't got a single GPU WU, although i got some BETA WUs.

Simply bad luck or did you finally lock out the GT-Series of NVidias on purpose, although some are capable of OpenCL 1.2?
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Aloha, Uli


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[Edit 1 times, last edit by Ulrich Metzner at Apr 7, 2021 12:31:55 PM]
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