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Thread Status: Active Total posts in this thread: 98
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Jorlin
Advanced Cruncher Deutschland Joined: Jan 22, 2020 Post Count: 89 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Looks good today. Every completed task is instantly replaced by a fresh download, no manual intervention needed so far..
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wildhagen
Veteran Cruncher The Netherlands Joined: Jun 5, 2009 Post Count: 830 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Indeed. No backoff and retries at all today. Upload and download are going smoothly now.
----------------------------------------[Edit 1 times, last edit by wildhagen at Aug 31, 2022 2:06:21 PM] |
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spRocket
Senior Cruncher Joined: Mar 25, 2020 Post Count: 274 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() |
Looking good now, except that OPNG has dried up (then again, with the sheer number of files in an OPNG work unit, that might have been what was clogging us up).
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BobbyB
Veteran Cruncher Canada Joined: Apr 25, 2020 Post Count: 609 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() |
Ah! Then things are getting better. I seem to notice more WUs lately. So I am not imagining this.
----------------------------------------This is good.... and bad for the other projects I signed up for during this maintenance period. ![]() [Edit 1 times, last edit by BobbyB at Aug 31, 2022 3:04:52 PM] |
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spRocket
Senior Cruncher Joined: Mar 25, 2020 Post Count: 274 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() |
Just had some GPU work come in. Still looking good. I guess we're back to limited GPU work units as they were before the shutdown. But still, no stuck downloads! So far, it's been as smooth as butter today.
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debs3759
Cruncher Joined: Jun 10, 2021 Post Count: 20 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() |
For at least the last 24 hours, I've had continuous work, with 12 hours queued and no problems downloading. I don't have a powerful enough GPU for opng, so can't comment on that. On my end, things are pretty much back to how they used to be.
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TPCBF
Master Cruncher USA Joined: Jan 2, 2011 Post Count: 1950 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
For at least the last 24 hours, I've had continuous work, with 12 hours queued and no problems downloading. I don't have a powerful enough GPU for opng, so can't comment on that. On my end, things are pretty much back to how they used to be. I wasn't really in the last two days, mostly working out at other clients, but while most machines got some OPN1 and MCM WUs, none of my machine usually happily (more or less) crunching OPNG has gotten a single WU and loaded up on Einstein@home instead. Though there seem to be some validator issue now instead (at least for ARP1 according to posts in that forum), so let's see what happens before the weekend and if there is any update on the situation from Krembil... ![]() Ralf ![]() |
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nivrip
Senior Cruncher North Yorkshire Joined: Sep 13, 2007 Post Count: 264 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Plenty of WUs, plenty of GPU WUs and downloads not sticking.
----------------------------------------Let's hope we're nearly there.
ЮРКШИР КРУНЧЕР
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alanb1951
Veteran Cruncher Joined: Jan 20, 2006 Post Count: 952 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Though there seem to be some validator issue now instead (at least for ARP1 according to posts in that forum), so let's see what happens before the weekend and if there is any update on the situation from Krembil... ARP1 has been like that for the last week or so, and it now appears to have carried over into other projects, as flagged up here by Grumpy Swede...![]() Ralf Whether it's a validator issue, a transitioner backlog or something else, it is to be hoped that it can be resolved fairly quickly, especially in the case of ARP1 with its multi-day backlog (as at the time of writing) -- if it gets mentioned in enough News threads, I'm sure they'll become aware of the issue (if they aren't already...) Cheers - Al. [Edit 1 times, last edit by alanb1951 at Sep 1, 2022 4:42:35 PM] |
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TPCBF
Master Cruncher USA Joined: Jan 2, 2011 Post Count: 1950 Status: Offline Project Badges: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Though there seem to be some validator issue now instead (at least for ARP1 according to posts in that forum), so let's see what happens before the weekend and if there is any update on the situation from Krembil... ARP1 has been like that for the last week or so, and it now appears to have carried over into other projects, as flagged up here by Grumpy Swede...![]() Ralf Whether it's a validator issue, a transitioner backlog or something else, it is to be hoped that it can be resolved fairly quickly, especially in the case of ARP1 with its multi-day backlog (as at the time of writing) -- if it gets mentioned in enough News threads, I'm sure they'll become aware of the issue (if they aren't already...) Well, the stats issue has been mentioned more than enough the last 2 months and nothing has been done with that one either... Cheers - Al. ![]() Ralf ![]() ![]() |
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